![]() Without them, this would probably be completely unwatchable. Luckily, there are some good characters who happen to be Yuma's rivals and/or enemies (ex. I would assume part of the reason it's like this is again because of the younger audience. It's a huge disappointment considering that 5D's nailed it. It's like they took everything bad about DM's supporting cast, and enhanced those traits (as well as adding another character). The supporting cast is easily the worst of all the YGO series. The story would've been much smoother if it was just Yuma, Kotori, and maybe another duelist to fill the void (not Tokonosuke, he's THE worst character I've ever seen in any anime). With Yuma being the only one amongst them to duel regularly, it makes the duels boring and predictable like an episode of Power Rangers. That's simply overkill, especially when they don't even duel once in awhile. In some cases it's okay to have a few, but there are FIVE of them. They're what I would call "passengers" they're just there for the sake of being there, and they do not add anything whatsoever. However, the real problem is the group of characters Yuma normally hangs out with. It's an interesting route to take, but it does kind of hurt the story a bit. Usually the main character of the YGO series is a good (or at least an experienced) duelist-Yuma is not. The music fits the mood well, and it's all very catchy. I always thought that it was very surprising for the Yu-Gi-Oh! series to have a great sound score. Now it actually looks like the two belong together. I think they realized this and made many improvements. In 5D's I thought it looked silly and clunky-not fitting in with the art-style. The new thing they did with 3D-ish monsters in 5D's returns in Zexal, but vastly improved. As always, the monsters are the highlight of Yu-Gi-Oh! animation. The characters-though slightly silly-are unique and do actually look good. It becomes hard to take the plot seriously at times, but this does die down a bit as it progresses. Zexal's demographic is clearly geared much more to younger children than the other series, and it hurts the story a little bit. The problem lies with how the story is told. Of course, there are other people trying to get the "Numbers" for some reason, and that adds to the depth of the story. It worked well for DM, and they improved on it by adding a twist that involved dueling other people who have cards known as "Numbers". Zexal is reminiscent of Yu-Gi-Oh! Duel Monsters in that the main character (in this case Yuma) must help restore the memories of his partner (Astral). While Zexal does manage to have many good things going for it, it completely disregards what has continually improved in each series: characters. It taught me to not judge a book by its cover, so I kept an open mind towards Yu-Gi-Oh! Zexal. Coupled with strong characters and a great storyline, 5D's is easily my favourite of the series. Yu-Gi-Oh! 5D's pushed the envelope with its outrageous concept (Riding Duels) and it succeeded. Each iteration managed to improve upon it's predecessors, while still keeping things "fresh". I've always been a big fan of the Yu-Gi-Oh! series. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City-regardless of any divine intervention that may occur. However, he is also not the only one looking for them. The bewildered Yuuma soon learns that his memories have been divided into 100 "Number Cards," all of which he must retrieve. Using the key to open it, Yuuma is greeted by an alien by the name of Astral-a being only he can see. In a sudden turn of events, Yuuma's key repairs itself, and the "Door of Destiny'' appears before him. ![]() Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. But when the school bully, Ryouga "Shark" Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream. In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve-earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable.
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